Dec 08, 2007, 11:48 AM // 11:48
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#21
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Ascalonian Squire
Join Date: Jun 2007
Guild: The Biggyverse
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Perhaps Alliance battles with YOUR alliance, where 1 alliance of 3 teams of 4 vs another alliance of 3 teams of 4 would be interesting or maybe make it 2 teams of 4 and make it whomever in the alliance could enter it so it wouldnt effect rank but would be like 2 split teams, would be very interesting
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Dec 08, 2007, 12:40 PM // 12:40
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#22
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Krytan Explorer
Join Date: Feb 2006
Guild: Time Is Running [OUT]
Profession: Me/
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Quote:
Originally Posted by Lady Raenef
Actually, I'm not looking for tactical, but more messy.
If I really wanted a gameplay mode, it'd be last man standing, up to infinite players can join, it's a tiny box like map with nothing and no where to hide, just blast the crap out of each other until one person is alive. It'd be mass chaos, no point, but it'd be extremely fun for the five minutes of gameplay.
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This isn't intended as a flame, but this is an absolutely terrible idea. Nobody would bring any damage skills since there's no incentive to kill anyone. Healing Hands wammos and 55 monks sitting around doing nothing should not be part of PvP.
Quote:
Originally Posted by Lady Raenef
My main is a warrior, and I'm definitely comfortable with a warrior, but I don't see many people taking them now days. Though, Heroes' Ascent and GvG aren't the answers I'm looking for, honestly. I just want more mass oriented gameplay modes. Alliance Battles are fun for me, purely on masses.
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I'm not exactly sure where this is coming from. I see warriors in every type of PvP still unless it's some dumb build like sin spike in HA. The only reason I can think that there are fewer warriors is that people bring absolutely terrible bars when they play warrior and aren't able to kill anything. A shock axe or cripslash bar is still good in any form of PvP.
Also, the whole idea of mass-PvP goes against the general concept of how PvP works. If you allow a clusterf*** then you'll see blockway/instaspike if the teams are coordinated and set up in advance, or you'll see 12 fire eles on either team nuking a bunch of morons who don't understand how damage works. Neither of these options sounds even a little bit fun so it sounds to me like you're describing a version of PvE...
Back during preview of Factions they allowed people to enter ABs as a single and not as a 4 man team. This allowed stuff like orders and Heal Party to pretty much win games but I guess if you're looking for a bunch of people who go around doing their own thing it's probably this.
Quote:
Originally Posted by Lady Raenef
I'd really like Fort Aspenwood and Jade Quarry to be fixed, especially Aspenwood. Those were two extremely fun PvP modes, but they're dying due to the lack of circumstance.
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FA is still pretty good IMO. Jade Quarry has never been worth playing since Factions release and the only time I remember being able to get a game in a timely manner was the first double Kurz/Lux Faction weekend. Increasing rewards would get more people to these places (triple the reward for JQ maybe?), but for what it's intended to do I think FA is still alright.
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Dec 08, 2007, 01:08 PM // 13:08
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#23
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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OP's idea is fine, I've suggested it before myself.
PvP boxing would be nice and new maps for AB.
I'd love to see luxons and kurzicks take their fight all over tyria.
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Dec 08, 2007, 01:26 PM // 13:26
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#24
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Krytan Explorer
Join Date: Nov 2007
Guild: Fighters of the Shiverpeaks
Profession: Me/Mo
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After all they've done for pve, making pvp more accessible would be nice.
However...all these conversations are moot. They have said ad infinitum everything is going into GW2 other than updates. I'd rather they not spend time throwing a few developers into making a half-ass edition to pvp; which it would be. For a new aspect to be made takes time and people they want for their future. The next update will be separate servers in GW2 for pvp, and a world vs world server to replace the old Luxon vs Kurzick(since, according to the storyline, the Emperor beats down both groups. Sorry for spoiler ^ ^), in which pvp and pve can meet.
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Dec 08, 2007, 07:38 PM // 19:38
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#25
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Krytan Explorer
Join Date: Jul 2006
Location: British Columbia
Profession: W/
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Quote:
Originally Posted by lutz
No.
12charslol
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Thank you..
12charslol
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Dec 08, 2007, 08:02 PM // 20:02
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#26
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Frost Gate Guardian
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i think something like polymock and norn tourney 1vs1 would be nice.
i don't like team pvp...
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Dec 08, 2007, 08:12 PM // 20:12
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#27
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Jungle Guide
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sealed deck or halloween style set builds would be nice. for awhile we got some extra fun in arenas until the assholes whined it out.
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Dec 08, 2007, 08:19 PM // 20:19
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#28
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Wilds Pathfinder
Join Date: Feb 2007
Location: right behind you
Guild: Highlander Honor Guard [HHnr]
Profession: R/
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Quote:
Originally Posted by Lady Raenef
Guild Wars: Eye of the North introduced dungeons, extra heroes, a fantastic storyline, cinematics, and gameplay...for PvE. From a vast majority of my friends, and reviewers online, it should have broughten new elements to PvP besides 100 new skills.
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are you freakin insane? great storyline?!?!?! the dungeons were pathetic, the elements it brought into pvp were a turn for the worse, and and overall it was a completely useless campaign that was just to throw us a bone to wait on for the next year or so until Gw2 comes out...in others words it was a stupid campaign and I haven't seen very many who actually liked it at all. (maybe a few of the skills were good but other then that *spits on it*)
For my answer to the subject in general, I think it's about time they add in "something" new to the pvp aspects of the game...but I won't dive straight away into what because I want them to focus on making a new game not trying to improve (and ultimately screwing up) and older and worn out one.
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Dec 08, 2007, 08:43 PM // 20:43
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#29
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Krytan Explorer
Join Date: Jan 2006
Location: USA
Profession: Mo/Me
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I think a pvp random polymock arena or dwarven boxing arena would be awesome!
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Dec 08, 2007, 08:56 PM // 20:56
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#30
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Maybe just a format where both players' builds are exactly the same. Their attributes.. the same. Their equipment.. irrelevant.
Finally it would be down to skill with what you are given and not the latest imba build.
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Dec 08, 2007, 09:08 PM // 21:08
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#31
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Krytan Explorer
Join Date: Jun 2006
Location: Heroes Ascent
Profession: Mo/
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It sounds like you're suggesting new PvP formats
Wrong frorum- Sardelac
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Dec 09, 2007, 12:57 AM // 00:57
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#32
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Frost Gate Guardian
Join Date: May 2007
Location: Argentina
Guild: Umbrella Corp.
Profession: N/
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New maps and new mods.
PVP is diying...
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Dec 09, 2007, 01:03 AM // 01:03
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#33
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Wilds Pathfinder
Join Date: Jun 2006
Profession: N/
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Quote:
Originally Posted by WARPATh
New maps and new mods.
PVP is diying...
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Wouldn't say it's dying, but agree it really needs a big kick up the arse in the map department.
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Dec 09, 2007, 02:16 AM // 02:16
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#34
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Wilds Pathfinder
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Quote:
Originally Posted by Lady Raenef
Is it possible to release a new type of game mode, specifically tied with Eye of the North? Why couldn't we find a way to make the Norn Tournament, Polymock, Boxing, etc. all PvP playable? Or perhaps, a new mode of gameplay that can be split completely apart of that of Eye of the North.
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- Because these would be really, really poor excuses of PvP modes. 1 vs 1 tournament... Guild Wars isn't designed for it. Polymock = better interrupter wins, which again is determined by lag. There is exactly one way to Polymock and once you have figured it out it's trivial like tic-tac-toe on 3x3 board. Boxing... and again what strategy is here? Hit the bright buttons in certain order to win.
Quote:
Originally Posted by Lady Raenef
You need Factions to play Alliance Battles, and even that is fun. But, I think it's time to offer more.
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- Look what happened to Jade Quarry. Two wrongs doesn't equal one right, especially when ANET has been proven to rarely have skill to do things right on first try. Why do you think that if the game's not designed to work well in really anything outside existing GvG, HA and TA game modes, there should be new ones? Do the obvious: get a game where PvP is better handled and stop beating a dead horse.
Quote:
Originally Posted by Lady Raenef
I have almost rank 3 in Gladiator (9 point away, grr.) and rank 6 in Luxon, and rank 4 in Kurzick. It's getting old. I have no time to sit and wait to get into groups in Heroes' Ascent, because no one will take me because I'm rank 2, and there's no way of proving that and only demand rank 3 and above. My guild is a group of friends, not expert players, so GvG is out of the question.
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- My grandmother sends me socks every Christmas. I guess she means well, but I don't really need those as I have huge stack of them already. Hang on, I'll go feed my guinea pig before returning to write this message.
Quote:
Originally Posted by Lady Raenef
Capture the Flag? Two teams of twelve, try to capture the flag three times in a fifteen minute game full of harmful environmental problems, SOME (keyword) preset skills, and holding the flag disables all skill casting, as well as 10% slower running speed?
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- It's already part of GvG.
Quote:
Originally Posted by Lady Raenef
King of the Hill? Last one standing wins. If you win, you will be automatically put into the next match with a yellow notifying dot and ding sound repeatedly telling people where you are, so they can get their revenge, even though the King recieves a bonus to stay alive, and can accept possibly 32 people into the match?
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- Mindless and wouldn't work because everyone just tanks.
Quote:
Originally Posted by Lady Raenef
Jade Quarry and Fort Aspenwood...these are practically dead. Spice them up! They're PvP related, however, they can't really be considered that, due to the fact that there's really no benefit from them. Instead, make it so say, winning teams get 2 of whatever team they are on (for example, if you're Luxon, you get 2 Jade shards) and the losing team recieves 1. The faction is increased by how quickly your team can do certain activities, and make it so that players can take on more roles.
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- You can put ugly candy on beautiful wrapping, but it's not going to take long before players realize that it's not the wrapping and other "incentives" that makes a good game. See all these topics related to grind.
Quote:
Originally Posted by Lady Raenef
Such as, in Aspenwood, have one player have the ability to enlist more aid for either the Kurzick or Luxon side through NPC help at a cost. Have players control the turtles rather than be NPC controlled, etc. Things need to be done to bring them back to life.
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- That sounds like idea worth considering. It's easier to create scenarios like this for PvE though, when designer can utilize event triggers complete with distinct skillbars for every monster. PvP is much more difficult to balance with all AoE, shadowsteps, Consume Corpse, classes with really crappy self-healing and power creep of later chapters.
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Dec 09, 2007, 02:33 AM // 02:33
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#35
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Banned
Join Date: Jan 2006
Location: Madison, Wisconsin, USA
Guild: [eF]
Profession: Mo/
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new game modes? deathmatch, capture the flag(relic), king of the hill, and assault(gvg).....thats almost more or the same amount of any other pvp online based game, even FPS have these same features.
i think you just need to open your eyes a little bit more
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Dec 09, 2007, 02:41 AM // 02:41
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#36
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Desert Nomad
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I'd rather them make all gametypes easy to access.
For every gametype there is (except HB), there should be 2 seperate ways to team up: Click and wait to enter (like RA), and forming your own team (like TA). Casual players can join a random team, while keeping an option for more experienced players to form their own team for any gametype. I've always had much interest in GvG, but it's abit hard to form a group for one in some guilds.
Competitive missions (Aspenwood/Jade quarry) should just be considered another form of AB and make an npc for them in the GH, then add a feature to form your own teams (while keeping an area to join random teams). Besides that, they have less faction benefits than AB so they're very unpopular.
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Dec 09, 2007, 02:45 AM // 02:45
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#37
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Furnace Stoker
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I've really been craving for an arena thats an all out blood bath, none of that capping or any crap to distract you from actual combat. How about something like...
Juggernaut Arena:
Matches of 12 players, no teams. Resurrection occurs every 60 seconds. (At the location you died at) First player to make a kill gets the "Juggernaut Mode" effect on him, first player that then kills him steals it, so on and so forth. Rounds last 7 minutes, who ever has the most kills by the end of the game wins, followed by a second and third place.
Juggernaut Mode - You move and attack 25% faster, skills recharge 33% quicker, and you have +3 health regen +1 energy regen.
Kill - A kill is obtained when you deal a majority of damage to a target, within the last 10 seconds before that target's death.
1st Place - 3 Gladiator Points, 750 Balthazar Faction, move onto next round and have a golden star next to your name for that fight.
2nd Place - 2 Gladiator Points, 550 Balthazar Faction, move onto the next round and have a silver star next to your name for that fight.
3rd Place - 1 Gladiator Point, 350 Balthazar Faction, move onto the next round and have a silver star next to your name for that fight.
Winnings - 25 Balthazar Faction per kill, 50 Balthazar Faction at the end of the match.
Online ranking....
Name - Country - # of Wins - # of Kills - # of Assists - # of Deaths - # of losses
Last edited by Nevin; Dec 09, 2007 at 02:48 AM // 02:48..
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Dec 09, 2007, 02:48 AM // 02:48
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#38
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Desert Nomad
Join Date: May 2006
Location: middle of nowhere
Guild: Krazy Guild With Krazy People [KrZy]
Profession: R/
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If we were to get a new PvP mode it would be best for it to be sealed. Sealed actually takes some skill, and is fun too.
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Dec 09, 2007, 09:28 AM // 09:28
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#39
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Wilds Pathfinder
Join Date: Oct 2005
Guild: Posers and Wannabes [nubs]
Profession: W/E
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Quote:
Originally Posted by lyra_song
I would like PvP modes that involved more than just 2 sides that doesnt degenerate into a gankfest.
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HA used to have that=p Can't see how they would keep it separate so teams could not join forces to gank. That was part of the fun in hall .. the whispers from other teams to team up. Yes it of course sucks to be the team ganked but still funny running to other team then not attacking. Your mileage will of course vary.
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Dec 09, 2007, 09:42 AM // 09:42
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#40
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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I vote for no-capping hero battles.
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